This is not really an entry for the PS Vita, but since I want to make things that can be ported, the window resize feature is important. Many times you might want to write specific sizes no matter your targeted screen, however sometimes the default stretching could be useful. This entry is basically an image to show how to configure that:
On your Godot project settings, go to "display/window/stretch/mode" and select "viewport", example below:
You can configure the kind of resizing/stretching you want to make in the "Aspect" options, some will add black bars and others will stretch the image to fit the screen, chose the one you need for your project there:
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