I had a secret halted demo game for a long time (due to some nasty bugs), so when I found out about the new Homebrew
contest for the vita I knew it was time to squash them and release it:
https://fuhen.homebrew-contest.com/submissions/23/
Besides, thanks to the FuHEN Homebrew Contest for PS VITA, I discoverd some options that I didn't know.
And since this blog is to develope homebrew for that console, I decided to add the info here.
After reading around the resources page: https://fuhen.homebrew-contest.com/resources/
I discover a new interesting option for coding my Ice Puck homebrew, which is the Godot Engine:
https://github.com/SonicMastr/godot-vita/releases/tag/3.5-rc5-vita1
Official documentation for Godot 3.5 here:
Then, I tried to make a test exporting the game "3D Squash the Creeps starter project"
(which also is a good introduction to the engine for beginners).
A video explanation of how to code it can be found here: https://www.youtube.com/watch?v=YiE9tcoCfhE
and the code's official repo is here: https://github.com/gdquest-demos/godot-3-getting-started-2021/releases/tag/1.0.0
As explained in the README, for it to work on the vita, we need to make a few adjustments to the project settings.
(For newbies who don't find that config in the engine) I will explain those steps below, with screenshots:
Go to Project > "Project Settings..."
Click on Search and type "GLE2"
Then click Quality and mark the box "Fallback to GLE2"
Next it's turn to:
Click on Search and type "ETC2"
Then click on VRAM compression and mark the box "Import ETC2"
After that, close the window.
Finally to export your game:
Go to Project > "Export..."
When it asks for an export template, choose and load the "vita_template_3.5.rc5.tpz" file from the github.
Time to make and play your own games!
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