This entry provides papers and documentation on many key topics like:
- Ice Hockey - Quick Guide
- Game Programming Patterns
- Scaling Screen
- Simple DirectMedia Layer (audio, keyboard, mouse, joystick, and graphics hardware)
- NPCs movement, a.k.a. AI and Steering Behaviors.
- Multiplayer: Client-Server Game Architecture
- Game pad controls reference
- Writing your own Load / Save routines
- How to choose a License
* The list should be updated along the project.
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- Ice Hockey - Quick Guide
https://www.tutorialspoint.com/ice_hockey/ice_hockey_quick_guide.htm
- Game Programming Patterns, Robert Nystrom
https://gameprogrammingpatterns.com/
- Scaling Screen
https://gamemaker.io/en/tutorials/the-basics-of-scaling-the-game-camera
- Simple DirectMedia Layer (audio, keyboard, mouse, joystick, and graphics hardware)
https://wiki.libsdl.org/SDL2/FrontPage
- Create a Hockey Game AI Using Steering Behaviors: Game Mechanics
https://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-ai-using-steering-behaviors-game-mechanics--cms-23026
- The Nature of Code, Daniel Shiffman
https://natureofcode.com/book/
- Client-Server Game Architecture, Gabriel Gambetta
https://www.gabrielgambetta.com/client-server-game-architecture.html
- Game pad controls reference, from EA's NHL games
https://help.ea.com/ca/help/nhl/nhl-16/nhl-16-controls/
- Writing your own Load / Save routines, Myopic Rhino
https://www.gamedev.net/tutorials/programming/general-and-gameplay-programming/writing-your-own-load-save-routines-r1289/
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