Saturday, September 12, 2020

Bmax part 2.5

 This is the 2nd entry of the BMAX help function. After thinking about that, we have decided that is easier to choose the language with the IME as it lets you write the language directly with the ps vita api.

As we are using the ime and the ime will be used again, we have decided to make another file to have the ime variables and functions easy to find and modify (using the ime sample code).
We will call it (keyboard display -> ) kbDisplay.h


kbDisplay.h


To do the function ChooseLang, we are going to ask the user to introduce the language with the initials (e.g. ENG for english), using the ime to get the input. After that we are returning it as a result, to have it outside. Currently, we have 3 languages included, but we can add any simply repeating the if statements with each lang.

Note: more info about the initials here https://iso639-3.sil.org/code_tables/639/data

Note: as a base code we have used the ime sample.


chooseLang function

No comments:

Post a Comment